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E-Learning Website Redesign

PROJECT TIMELINE: Sept'23 to present

How might we enhance the learning experience of the users through our simulations while optimising the current design process at the organization?

Overview

The Virtual and Augmented Reality Lab (VARLab) is an applied research innovation lab at Conestoga College, a leading Canadian Polytechnic Institute that builds simulation games for Trades Skills programs.

 

In this project, I tackled the challenge in creating a design system  & improving our design process to both reduce development time and incorporate more effective user feedback mechanisms.

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PROJECTS: Paramedicine, Public Health Inspection, Trades Electricals, Respiratory Therapy, Student E-learning dashboard

Copyright - Centre for Virtual Reality Innovation.

Voice by Katrina Fraser - Instructional Designer

UX/UI Designer- Sana Javeed

Our Approach

​As the UX/UI lead at the organization managing design activities across 3+ projects, we established a strategy to

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  • Identify key challenges in the current design and development process.

  • Develop a ohesive design system to ensure consistency and streamline the developer handoff.

  • Understand user behavior patterns to create effective usage of UI components across projects

  •  Involve users early and  integrate feedback throughout the testing process, improving design iterations and reducing development revisions.

Keywords: Stakeholder interviews, Roadmaps, Strategic thinking, Prototypes, Storyboarding, Design System, Usability TestingDesign Handover, Design Syncs

Identifying the
problem space

​​Inconsistent Design Practices

An unstructured design system leading to design elements varying, causing inefficiencies.​

​Inefficient Handoff to Developers

Lack of clear guidelines and tools resulting in miscommunication across teams, thus delaying implementation.

​Late User Involvement

Users engaged too late in the process, leading to missed pain points and costly revisions.

Implement an iterative feedback mechanism to involve users early that create impactful designs

03 

02 

01 

Goals

Translate key user needs and behavioral motivations into tangible and actionable UI patterns.

Develop a cohesive design system to ensure consistency & streamline the design handoff process

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Roadmap
8 month

Discovery & Research

Define & Develop

Design System

Identify areas of improvement in user feedback

Implement User feedback mechanism

Month 1-2

  • Stakeholder interviews

  • User interviews

  • BenchmarK Analysis

Month 3-4-5-6

  • Establish Design guidelines

  • Create component library

Month 5-6

  • User Research Plan development

  • Cross-functional team collaboration 

Month 7-8

  • Establish collaborative tools

  • Establish regular meetings for design syncs

  • Continuous feedback integration

Virtual reality Learning Experience

Areas of Improvement

Define & Develop Design system

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Determine user behavior trends & motivation

Levels and tasks reduced cognitive overload and increased user retention​

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Source: Ambulance Orientation

Source: Trades Electricals

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Students actively competed to improve their completion times, boosting engagement and motivation.

Source: Ambulance Orientation

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"I completed this less than a minute, I beat the time the second time" - user

Stakeholders

Lead Developers

Pain Points

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  • Variations in designs across projects led to inconsistency and misalignment in the development frameworks

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  • Repeatedly creating UI components from scratch slowed down the process.

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  • Established Design Guidelines & created a Component Library of 20 components

Solution

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  • Reduced development re-work by 1/3 in both effort and time

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  • Resuable Component library for the designers to across products

Impact

Stakeholders

Students (Users)

Pain Points

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  • Overwhelming task load execution for users to complete a simulation, causing frustration.

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  • Lack of Motivation on task completion, reducing engagement.

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  • No Real-World Relevance impacting user immersion.

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  • Introduce game levels to scaffold their learning and cater to individual student learning experiences

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  • Track progress to encourage users and enhance time-based competition.

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  • Incorporate realistic scenarios to track user behavior,

Solution

Source: Public Health Inspection

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Source: Ambulance Orientation

Incorporating realistic scenarios like 'Dispatch calls' & 'Supervisor feedback, enhanced relevance and immersion

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"This is realistic" " I love it that I can practice" - user

Source: Trades Electricals

Impact

Recurring rate of usage

High Acquisition rate & User retention

Net Promoter Score

54

Time based tasks,

helps in recall 

Implement User Feedback Mechanism & regular design check-ins

Initial Design phase

Storyboarding & Concept Testing with 

Faculty (Client)

Developers

Development Phase N

3D environment play testing with 

Faculty (Client)

Developers

Development Phase N+1

Faculty (Client)

Usability Testing with 

Students (Users)

&

Developers

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Learnings and Key takeaways

​​Early User Feedback Reduces Revisions

Involving users early helped identify and resolve issues, minimizing costly revisions.

​Inclusive Design Matters: Coupling user feedback with inclusive design ensured broader accessibility and relevance.

Design System Enhances Efficiency:A structured design system with reusable components improved consistency and sped up development.

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© 2022 by Sana Javeed

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